- 14 Posts
- 14 Comments
gridpaw_dev@lemmy.zipOPto
dailygames@lemmy.zip•GridPaw dev log: daily leaderboards cleaned up, The Loop answers move on-page
2·5 days agoThanks, that’s the missing piece. You’re right that the win card cannot be reopened once it is gone, and Firefox Android in portrait explains the rest: the popup is a fixed overlay with overflow hidden, so on a short screen the share row falls outside the visible area with no way to scroll it back. That’s our layout bug, not you missing a button.
Both fixes are logged now: make the win card scrollable on short viewports, and give people a way to open the share card again after it closes.
gridpaw_dev@lemmy.zipOPto
dailygames@lemmy.zip•GridPaw dev log: daily leaderboards cleaned up, The Loop answers move on-page
2·8 days agoThanks for the detailed report! The share options do exist — right after a win, the popup should show three buttons: 👽 Reddit, 📋 Copy Result and 𝕏 Share (with an “Include link” checkbox above them).
Seeing the share text but no buttons is a big clue though: on short viewports (phones, small windows) the win popup can clip its bottom edge — that’s our prime suspect and we’re investigating. Could you share your device/browser and whether you were in portrait or landscape? That would help us pin it down.
And good catch on the blocked scripts — those 3 are just analytics (GA4/Clarity), they don’t touch the share buttons. Thanks for digging in!
gridpaw_dev@lemmy.zipOPto
dailygames@lemmy.zip•Dev log: Murdoku is live — a cat whodunit where every witness tells the truth
1·23 days agoUpdate: we built on this. The Case Trail is live - five linked cases, one Cat Burglar. Solve each scene (two 4x4 warm-ups, then three trickier 6x6 houses), name the room where the killer was caught with the victim, and the clue initials you collect spell out what the burglar was after. Cases are fixed, so everyone works the same five puzzles - progress saves in your browser. https://gridpaw.com/from/lemmy-trail
gridpaw_dev@lemmy.zipOPto
dailygames@lemmy.zip•Dev log: Murdoku is live — a cat whodunit where every witness tells the truth
1·23 days agoUpdate: you asked, we shipped — and the first-case flow got rebuilt.
- The tutorial now teaches by doing: it points at the suspect to pick and highlights the exact tile to place, instead of three paragraphs of rules.
- Wrong taps now explain themselves (that’s furniture / that’s the victim), and the highlighted tile scrolls into view on mobile.
- Also shipped: clearer page titles (Hashi, Two Not Touch), a homepage description that explains Shikaku in one line, and the Hitori crossword answer stated up front.
Full changelog: https://gridpaw.com/from/lemmy-devlog Play Murdoku: https://gridpaw.com/from/lemmy-murdoku
gridpaw_dev@lemmy.zipOPto
dailygames@lemmy.zip•Dev log: Murdoku is live — a cat whodunit where every witness tells the truth
1·24 days agoThe other two things from your list are live now as well: rooms stay connected in one piece, and every room gets its own floor texture and tint combo, so no more twin rooms. Details are in the changelog if you’re curious. Thanks again for playing so carefully — this round of feedback made the game genuinely better. https://gridpaw.com/changelog/
gridpaw_dev@lemmy.zipOPto
dailygames@lemmy.zip•Dev log: Murdoku is live — a cat whodunit where every witness tells the truth
1·24 days agoUpdate: the corner clue fix just went live. Walls are now only the board edge, so “in a corner” means a real corner again — no more invisible walls between rooms. The other two points (rooms staying connected, more distinct room tiles) are still on the list. Thanks for the kind words, and honestly for the sharp bug report too — https://gridpaw.com/changelog/ has the note if you want the details.
gridpaw_dev@lemmy.zipOPto
dailygames@lemmy.zip•Dev log: Murdoku is live — a cat whodunit where every witness tells the truth
2·25 days agoThanks for digging in, this is genuinely useful. You basically reverse-engineered the corner clue: the engine counts a room boundary as a wall, so two identical tiles from different rooms make what it calls a corner. Agreed the clue wording is misleading, that needs fixing. Disconnected rooms and the tile variety point are both noted too. No dates to promise, but these are the next things going in.
gridpaw_dev@lemmy.zipOPto
dailygames@lemmy.zip•Dev log: Akari light validation is instant now — daily grid resets at midnight UTC
1·25 days agoFair call, you were right. Those pages did have ad units when you first flagged it, and my earlier ‘no ads’ reply was wrong, I hadn’t checked. All ad units are gone as of yesterday, every page re-checked, zero ad scripts left. Fresh link if you want to give it another go: https://gridpaw.com/akari/daily/
gridpaw_dev@lemmy.zipOPto
dailygames@lemmy.zip•Dev log: Akari light validation is instant now — daily grid resets at midnight UTC
1·27 days agoNot a scam — that link is our own domain (gridpaw.com): /from/lemmy-dailygames just forwards straight to the daily puzzle page, no ads, no affiliate, no third-party hop. If redirects bug you, the direct link is https://gridpaw.com/akari/daily/
gridpaw_dev@lemmy.zipOPto
dailygames@lemmy.zip•Daily Akari: today's grid is live — how fast can you light it up?
1·1 month agodailyakari.com is a solid site — no argument there. GridPaw bundles Akari together with Shikaku, Pictomino and step-by-step hints on one site, so I think there’s room for both. And ‘slop’ is fair criticism — if there’s anything specific that reads that way to you, I’d honestly like to know.
gridpaw_dev@lemmy.zipOPto
dailygames@lemmy.zip•Daily Akari: today's grid is live — how fast can you light it up?
2·1 month agoThanks for playing and for the streak share — and both points are fair. There’s actually a dedicated daily page at gridpaw.com/akari/daily/ (I’ve updated this post to link straight there — landing new players on the tutorial and making them hunt for the daily was a bad default, that’s on me). The lit-cell contrast is a real one too; the glow is too subtle against the cream board, and a contrast pass for lit rows/columns is on the fix list this week. And yes, the 🔥 in the nav is exactly the daily — you found it.
gridpaw_dev@lemmy.zipOPto
dailygames@lemmy.zip•GridPaw — daily Shikaku, Akari & Pictomino (free Japanese logic puzzles, no signup)English
1·1 month agoQuick follow-up since you both took the time to report: the selection feedback got another pass today. The size badge (e.g. 2×2 = 4) now follows your selection and flips to whichever side your finger isn’t covering, so you can read the dimensions mid-drag without lifting a finger. Live on gridpaw.com now; the hosted builds on other portals will pick it up with their next update.
bneu’s 14×14 case is exactly what this is for — if it still feels off on a phone, tell me.
gridpaw_dev@lemmy.zipOPto
dailygames@lemmy.zip•GridPaw — daily Shikaku, Akari & Pictomino (free Japanese logic puzzles, no signup)
1·1 month agoThank you @ChaoticNeutralCzech and @bneu for the detailed feedback — this is exactly the kind of report that makes the game better, and I’m sorry the lost run felt unfair. All three issues are now fixed and live (just refresh):
🐾 Drag feedback on touch: the selection now shows a solid highlight plus a live “2×3 = 6” size badge below the board, so you always know how many cells you’ve marked — no more counting under your thumb.
🐾 Numbers stay visible: cat ears no longer poke out of placed blocks, and shadows are softer, so numbers in neighbouring cells stay readable on complex boards.
🐾 Fairer lives: a drag that doesn’t frame any number is now treated as a slip — no life lost. Only drags that actually frame a number but break the rules count as a mistake.
Also, if you only tried the daily so far: Classic mode has hand-graded levels from tiny 3×1 warm-ups up to dense expert grids, with a hint system (3 per level) and undo. Would love to hear how it holds up — keep the feedback coming, it really does get patched fast. 🐱

First one is fixed and live now.
The win card was justify-content: center + overflow: hidden, so the moment its content was taller than the viewport both ends got cut symmetrically and there was nothing to scroll. It scrolls now, and on short screens the card compacts in two steps: under 720px tall the logo drops 120px to 72px and the title/buttons tighten, under 480px tall (phone landscape) it goes to 48px. The Next Puzzle button and the Copy / X / Reddit row stay in the first screen instead of falling off the bottom edge, which is what you hit.
Checked at 375x568, 667x320, 844x390 and 390x844 on the six games that share that CSS (Akari, Hashi, Slitherlink, Star Battle, KenKen, Binary). Tall screens are pixel-identical to before, I didn’t want to trade one bug for a redesign.
On Firefox Android portrait you should now get the compact card with the share row inside the first screen. The leaderboard panel at the bottom may still need a short scroll, that one is intentional, but nothing is unreachable anymore. If you still can’t get to the share row, tell me your screen size and I’ll dig again.
The re-open-the-win-card option is still on the list, not done. That one needs a UI decision (a persistent share button on the board) so it’s queued, not forgotten.