• angstylittlecatboy@reddthat.com
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    7 hours ago

    A hybrid of sorts between a 3D platformer (honestly any type of action game would work for the overall point but I envisioned it as a platformer) and a life sim. You play as a highschooler with some sort of powers (who I’m imagining is “neutral” on the good-evil axis) going through their senior year. The platformer levels come in not through some greater adventure but through smaller, mostly disconnected ones, some done as for-hire work and some triggered by choices and events within the life sim portion. The game would be on a calendar system rather than any form of linear progression, ending with graduation.

    To give an example of how the life sim and action segments might affect each other: let’s say there’s an optional mission where you’re hired to assassinate an influential politican. There’s a character in school who’s the daughter of this politician. If you don’t take the mission you can be friends with this character. If you take the mission and do it normally, she is aggressive toward you and later it triggers a level where you have to defend yourself against her army of airships and fight her at the end. But if you take the mission but do it stealthily, she’ll still be friends with you but be noticably depressed…and maybe there’s some scenario where she’d find out, and, feeling betrayed, it’d trigger a harder version of her boss fight.

    Obviously there’d be other life sim elements like relationship trees with dialogue choices including romantic ones, and more things to do within school/town (one idea I had was being able to get a job delivering pizzas…or running drugs,) and likely some minigames.

    You see why this is untenable, right?