fucking BANGER soundtrack too.
Wasn’t everything for the C64 about that size? The cartridges were like 45 kb or something iirc.
Yeah, the full 64k of RAM was never actually available. Only about 39K was directly available to the common user, but programmers could steal some extra memory from non-essential areas as I recall it.
What you could do is take advantage of disk memory to load more code / content, but then again, the disk was painfully slow for CBM’s. Drives were very capable and ‘intelligent’ (having their own CPU’s and RAM), but Commodore really fumbled the bag by not designing code to speed them up. You needed extra software or a cart to do that.
Loved that game! Probably terrible from todays perspective, super unforgiving.
fucking river crossings
Well… Thought I’d fling an update. Absolutely brutally unforgiving. The control setup is quite complex. It looks like a fun game but the investment would be huge.
Tried the C64 and Amiga versions.
I got the second one for Christmas after reading rave reviews, was so excited and gave up on it quickly. It was brutally difficult.
Edit: I see it’s available as abandonware. Gonna give it another whirl.
I think I have never played the first one, but the second one I have when I was kid in 1990’s. I remember that the gameplay felt bad but still me and my brother played it quite a lot.
N64 games were up to 64MB, and that was less than 30 years ago.





