• Nycifer@piefed.social
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    3 days ago

    Reading the comments, this is a platform I’m sure to avoid.

    Oh by the way, wasn’t something else $6.99 and kept gradually increasing and increasing overtime while dulling quality?

  • BreakerSwitch@lemmy.world
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    3 days ago

    The fact that payout is based on engagement is kind of disappointing. Was hoping this would be a good middle ground for indies putting out first games or trying to make names for themselves to get their feet in the door, but it sounds like that probably won’t be the case, and thus, I’m not sure what problem this subscription is trying to solve.

    That being said, it might be a fun way to ensure everyone in a group has a copy of a multiplayer game to run on a Friday night

  • arcine@jlai.lu
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    4 days ago

    Making the bait more appealing doesn’t make this any less of a trap than Xbox game pass.

    Say no to subscriptions !

  • teawrecks@sopuli.xyz
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    5 days ago

    the firm is working to sign up games from other developers, who’ll earn from a revenue share based on player engagement.

    This is the dealbreaker for me. If there is a masterpiece game on there that takes 10h to complete, and a slop game that people sink 100s of hours into, I want the rev share to reward the 10h masterpiece more. I do not want an indie subscription service that incentivizes player engagement, full stop.

  • thingsiplay@lemmy.ml
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    6 days ago

    I really don’t think we needed a subscription service for indie games (nor they do). Game Pass for AAA games makes somewhat sense, as the games are expensive. Game Pass concept in general will favor slop over creative and good game design with long time support. I am not a fan of this concept at all and its even worse for indie games in my opinion.

    If this campaign is for discoverability, then they should find a different way to “advertise” the games. I agree that most games do need some discoverability though, besides the hits on Steam. There are so many good indie games for low price. But Game Pass concept is the wrong way in my opinion, for the entire industry (the player and the devs).

    • JoshuaFalken@lemmy.world
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      6 days ago

      I could see this as useful to get for a month so you can try out a bunch of indie titles to find ones you like before you buy them. Could be helpful for developers that don’t have small demos or anything.

      Certainly not useful to have perpetually.

      • Sanguine@lemmy.dbzer0.com
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        6 days ago

        2 hour refunds on steam have never let me down. Also I’d rather encourage devs to release a demo versus yet another subscription model. This is a big pass from me.

        • Katana314@lemmy.world
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          5 days ago

          I get the impression most devs would rather you didn’t use the refund window as a trial; eg, if you think you’re only 5% interested, they’d rather you don’t buy it with plans to refund.

          Refunds still cost them, and some players have received warnings from Steam support for excess refunds even if they follow the hour limits each time.

          • Sanguine@lemmy.dbzer0.com
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            5 days ago

            Where did you get this impression. I refund games all the time with no issue, warning or not.

            Also I doubt devs would prefer I never try their game versus trying it and maybe enjoying it.