I played the demo and didn’t liked it. While the 3D made it looks gorgeous, it also made it very difficulty for me to calibrate distances and so on, dying a lot because the 3D not the game’s difficulty.
One new release I’m not seeing in a lot of these articles that deserves a shoutout is Rubato. Just finished my first clear and I would legitimately put this on par with indie giants like Cave Story and Undertale, especially narratively. Phenomenal little game that deserves more recognition.
Curious to see if Super Meat Boy can pull off the jump to 3D. The original was fantastic but it’s a hard transition even for talented devs.
I ended up grabbing it and I think they did a pretty good job. Sometimes the angle or wall running feel a bit off, but for the most part it feels like more Super Meat boy (which I actually only played a couple months ago).
I did find that using the dpad was the best approach. Something with the joystick made wall running not work right for me.




