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I wonder what the reasoning is for still requiring licenses for console use.
This might also be because of the walled garden that is console development. Not sure how things are right now, but I remember consoles having strict requirements for games and sometimes requires paying fees
Yeah, this is it. The proprietary code required for shipping on consoles 1. Costs fees and 2. Can’t be shared. That’s why it’s not included in Godot
I’m guessing PC sales are insignificant compared to console.



