• Cethin@lemmy.zip
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    14 hours ago

    Ambitious, but in all the wrong ways. They made a pretty vast world, but it was lifeless and stale. Everything was static and there was no reason to engage with it. The scale didn’t add anything, so the ambition was misplaced.

    If the ambition were to add a more simulation based living universe, rather than a wide lifeless one, there could have been something to it, even if it fell short. I honestly don’t see what they wanted to accomplish though. It’s like they haven’t learned anything from other space games of the past several decades, or even their own games. Hell, their original space sim they were working on decades ago sounds more alive than Starfield was.