• Sanctus@anarchist.nexus
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    8 hours ago

    These bitches sat on their laurels for so long we’re done waiting. Its happening everywhere. Haste should have been thought up by Sega but they suck now. Palworld should have been on the sheets at Nintendo before anyone else could spit that out. But no, so the old blood is pissed because they can’t just sit fat anymore. People want these games and they are making them without the companies who refuse to make them.

  • dual_sport_dork 🐧🗡️@lemmy.world
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    14 hours ago

    To put the potential $30k settlement into context, Nintendo’s most recent annual report stated that it had made a $40m loss from patent litigation in its last business year.

    Hey guys, I think I just figured out why first party Switch 2 games are $80 now.

    • TheOctonaut@piefed.zip
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      12 hours ago

      You think $40 million is a dent in Nintendo?

      Patents can be struck void if you don’t attempt to defend them. Paying $40 million to have the world once again say “ok Nintendo does have patent on that simple mechanic” is a steal.

  • Linktank@lemmy.today
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    17 hours ago

    Good. Those litigious little nerds should get back to making their overpriced crap.

  • Semperverus@lemmy.world
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    16 hours ago

    Why would Nintendo get anything? They were suing based on mechanics they stole from other games to make Pokemon

    • douglasg14b@lemmy.world
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      9 hours ago

      Let’s not completely forget they were suing based on patents that they filed after palworld was created for mechanics in palworld.

      Which were just patents made based on extensions of previous patents and were dubious to begin with.

      • Semperverus@lemmy.world
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        16 hours ago

        Using creatures to battle for you (Shin Megami Tensei), riding on creatures, etc.

        The only one they mildly have a claim on is catching the creatures in magic balls, which is predated thousands of years by superstitious beliefs that you could trap evil spirits inside of crystals and other various rituals humans came up with.

        • plutopos@lemmy.zip
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          12 hours ago

          Nope. The throw-ball-to-catch-creature, in the specific way it was defined by the patent, already existed in Craftopia (also made by Pocketpair) well before the patent

        • ryven@lemmy.dbzer0.com
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          12 hours ago

          Creature capturing, battling, and riding weren’t directly under contention and are still in the game. The major features that got removed due to the lawsuit were being able to aim where you summon Pals (which Nintendo alleged violated a patent related to using a combination of a control stick and a button to summon a support character) and being able to see some Pals as gliders (which Nintendo alleged violated a patent related to automatically switching mounts or something). I’m sure there was a third patent I’m currently forgetting about, but whatever it was it doesn’t seem to cover anything that’s still in the game, because Nintendo amended their claim to only cover the time before the changes got made.

          Nintendo would dearly love to be able to patent monster battling, etc. but all they’ve actually managed so far is to chip away at minor features.

        • taiyang@lemmy.world
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          14 hours ago

          And even if SMT demons aren’t the same as monsters, I recall DQ5 literally having captured monsters. That’s '92.

  • mechoman444@lemmy.world
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    9 hours ago

    Winning the lawsuit would have just been the cherry on top. The injunctions already did all the damage that they needed to.