There are a few opensource games out there, but many aren’t in distro repos, or for windows, or released on itch.io requiring an account to download, etc. What could a open source game store for opensource games for all distros look like?

  • Natanael@slrpnk.net
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    3 days ago

    Linux software repositories

    We literally already have it

    The difference is nobody is focusing on multi distro stuff yet. But using the Steam Linux runtime (open source) could be a good start. Standard containers which you can run on any distro.

    • Shin@piefed.social
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      3 days ago

      Sorry for the stupid question, but what would be a standard container for any distro?

        • Shin@piefed.social
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          2 days ago

          Static links would be a problem, like replicating the same lib/resources multiple times in a system, Reason why the dynamic links for bin are a thing?

          • Kairos@lemmy.today
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            2 days ago

            The reason we do dynamic linking is because it saves RAM. The reason we sometimes don’t is because not everyone has the same glibc version.

      • Natanael@slrpnk.net
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        3 days ago

        Literally the Steam runtime is a Linux container environment with standard dependencies available for packaged applications and games

        Anything supporting the container format it uses can run it

        Containers is a method of presenting a system environment which looks the same across any computer you run it on, even if the underlying systems are wildly different, it’s like a sandbox but designed for efficiency (less resource overhead)

        • Shin@piefed.social
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          2 days ago

          I’ve the impression that creating a “VM-like” instance for a game would be a little bit too much, another layer of translation for a game that already have dozens of layers from “code -> pixel”… Feels like waste… but if this really solves a issue… welp…

          • Natanael@slrpnk.net
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            2 days ago

            The thing about the Steam runtime is it’s literally just a different way of packaging it as far as the dev cares, and overhead for containers is much smaller than a full VM, so performance impact is minimal. Containers were originally created to make cloud deployments easier to automate because all the most important dependencies are packaged and there’s a stable interface to the OS regardless of host, and it replaced heavier virtual machines for most autoscaling web apps. Doesn’t need full virtualization and or guest kernel, etc. Easy to suspend for hibernation too, which is great for portable gaming too.

  • insomniac_lemon@lemmy.cafe
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    3 days ago

    or released on itch.io requiring an account to download

    Is this a client limitation or poor phrasing? Itch’s website doesn’t require an account for free games. Unless there is some regional shenanigans I’m unaware of… EDIT: Or, download size maybe? >1GiB the less likely I am to attempt a download

    If it is a client thing, an open-source itch (or itch-compatible multi-launcher) client might be the answer.

  • Thorry@feddit.org
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    3 days ago

    The thing about a games store like Steam or Epic isn’t the software itself. Steam has shown having a good client is a large part of it, but it isn’t the most important part. The most important part is the negotiations with the publishers and game developers to have them publish the games on that store. There is a whole lot of legal and pricing stuff involved. Another important part is a large CDN around the world to deliver the data to customers at speed.

    Many large companies have tried pouring millions into this and haven’t had a lot of success. There is so much involved and large market forces to contend with.

    As for just having something to manage the games on your system there is Lutris. It allows you to easily manage different game libraries and individual games. Plus tools like emulators and such to run older games for example. It’s fully open source and an initiative well worth sponsering.