Arthur Besse@lemmy.ml to Programmer Humor@lemmy.mlEnglish · 1 month agoOpenAI's Codex app has 70% GPU usage while it is “thinking” due to tiny useless animationgithub.comexternal-linkmessage-square22linkfedilinkarrow-up1119arrow-down11cross-posted to: programmer_humor@programming.devfuck_ai@lemmy.world
arrow-up1118arrow-down1external-linkOpenAI's Codex app has 70% GPU usage while it is “thinking” due to tiny useless animationgithub.comArthur Besse@lemmy.ml to Programmer Humor@lemmy.mlEnglish · 1 month agomessage-square22linkfedilinkcross-posted to: programmer_humor@programming.devfuck_ai@lemmy.world
minus-squaredeafboy@lemmy.worldlinkfedilinkarrow-up15arrow-down1·1 month agoThis is pretty normal in the wonderful world of web apps. The Foundry TTRPG app consumes a 100% of my laptop GPU while the game is paused, because of the spinning icon. Otherwise it hovers around 70%. That is, if the details are cranked to minimum, and framerate limited to 30fps.
minus-squareEinskjaldi@lemmy.worldlinkfedilinkarrow-up6·1 month agoPlenty of games pull all the watts even if it’s paused in a menu screen
This is pretty normal in the wonderful world of web apps.
The Foundry TTRPG app consumes a 100% of my laptop GPU while the game is paused, because of the spinning icon. Otherwise it hovers around 70%.
That is, if the details are cranked to minimum, and framerate limited to 30fps.
Plenty of games pull all the watts even if it’s paused in a menu screen