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Joined 2 years ago
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Cake day: June 22nd, 2024

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  • i think, players think they want some grand plot behind it all, but thats actually not it. i think players want mostly two things out of “the plot”

    • they want to discover connections, and that’s something i can easily provide as we go along by looking back at what happened in previous sessions and tie it to something they are interacting with now.
    • they want the feeling stuff is happening in the world

    and by for example having crates with the sigil of some noble they did not like turn up in a cultits lair i can achive both. and i have to prep less stuff that never comes up at the table and when i can’t decide on what exactly to do i can allways role on my list of factions/npcs to decide that.

    yeah, Sir Peters Guards always had dealings with the thieves guild… let’s put one of his men in the hideout with a bag full gold or let them find a blue print of the Mansion of Sir Peters rival there.

    that way factions and their relations grow some what organically without me having to invest a ton of time into something that might be used and those random encounter tables so many people dislike are suddenly super cool and useful, because i can use the freaking bandits later if they encountered them.









  • something being “first” implies existence and the statement is wrong if the something does not exist.

    “everytime i’ve met yetAnotherUser, they promised me all their money” on the other hand is true, because we never met and existence of a meeting is not required.

    or to look at it in a more mathy way:

    “For all X y is true” is false if an x exists for which y is false, if no X exists no X exists for which y is false and thus “For all X y is true” is a true statement, but your statement is “there is an X_i from the set X=X_j some criteria to get a ordered set for which y is true” which is false if no X_i is in the set.