

At PAX 2017, I was disappointed by the overwhelming number of battle royale games. There were a handful of games that stood out for story or in-person party play, but the biggest booths were all for MMOs and battle royale games.
I’ve long said that MMO games are so common because storytelling and world-building are hard. Also, Sturgeon’s Law: 90% of everything is shit.
I’m guessing the downvotes are because people fail to see or deliberately ignore the generalization. Of course there are stellar story-driven, single player games still coming out, but 90% shit is to be expected.
My only shred of disagreement here (more of a qualification) is time-wasting. Of course games are for sucking down time. It’s one of the circuses in “Bread and Circuses.” But the same applies to novels, hobbies, and lush green lawns. :D
Another qualification I’ll add: I think we’re just getting more of everything with better coverage and more ubiquitous advertising, so it’s easier to see the shit games. It’s easier than ever to build a game, so of course the tide of garbage rises. But so do the standouts, unfortunately in roughly equal proportions. :D There have some great story-driven games recently as one other commenter noted. For me, “The Expanse,” “Cyberpunk,” and “Become Human” leap to mind (yes, I’m a very late adopter). Two of those are basically visual novels with choices, but the stories hit hard and get into complex moral and social issues.
When you’re ready, I’ll be out on the retirement home patio with a cold one waitin’ for ya. We’ll gripe about it some more.







So, you can’t see the woods for the trees. You honed in on the anecdotal example of industry trend, but didn’t refute the trend.