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Cake day: July 20th, 2023

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  • I’m actually pretty lukewarm on the Witcher franchise. I’ve read all but the most recent book, tried the show for 2 seasons, and played all the games. As much as people hype this franchise as some sort of rival to A Song of Ice and Fire or Lord of the Rings, it absolutely falls short.

    That said, the Witcher 3 specifically deserves all the love it gets. I actually boycotted it for a few years after release because the graphic downgrade it had after the early gameplay trailers came at a time of extreme manipulation of this sort from other studios, but eventually picked it up with both DLC in a sale, approaching it with a lot of cynicism.

    Not only does Hearts of Stone tell what I’d consider the best witcher story, Blood and Wine is a fantastic post-game to the franchise in its vibrant pageantry romp through a riviera; it’s just a happy environment to end Geralt’s story in.







  • I went into this lukewarm on Nolan and a massive nerd for The Odyssey, so I was primed to be unhappy with any unfaithful choice, but honestly I was absolutely blown away.

    One thing that stood out to me would be the general interpretation that the sea people causing the bronze age collapse was actually the declining of an honour code that is seen in the ancient greek laws of hospitality. I’d often thought about the tonal shift between the age of heroes and the Illiad onwards, how the Caledonian Boar Hunt may have been the last key event of Heroic age, and by the end of The Oresteia and The Aeneid, the early identity of the post-bronze-age collapse Mediterranean societies are visible. The sea people concept is largely debunked now, and the collapse is generally considered to be a mix of famine, climate disasters and most importantly the collapse of relationships between the east Mediterranean states.

    Nolan then taking this as Odysseus’s fear of travelling home, a changed man, to a world he changed for the worse, is particularly powerful, and his take on Athena as a manifestation of this guilt at breaking Zeus law and witnessing a very real rape and pillage of the city due to his subterfuge was good. I also think that Zendaya was very likely this interpretation’s version of Cassandra too, which is neat.

    I went into the film already guarded against the visual style. I’d have loved to have seen an authentic approach at bronze age style from talented art directors and production designers, and I had similar feelings about the muted and gloomy colour palette. I still have these feelings; everyone looked like a monochrome Roman, not even a classical Greek, but seeing the direction as a whole, I understand the choice. The somber narrative, editing style, soundtrack, etc, all serve the same tone that the muted and stripped by colour and art style do.

    That said, I’m shocked at the lack of spears in this film. Everyone fights with short swords and no shields, which is basically a Hollywood fantasy in any time in history, but this is the iconic era of spears. I counted one use of a spear, despite several war scenes, and almost every death at the hands of a weapon would have been prevented with a shield.

    As a fun side fact, people who play VR combat games like Blade and Sorcery often start using swords and default to spears and clubs, because they’re incredibly intuitive to untrained people compared to swords, which have a far more tactical skill ceiling, making them the default of soldiers right through the era of knights with swords.

    Another fun side fact. Ajax, a 5th Century BCE poem about the PTSD driven suicide of Ajax the Greater towards the end of the Trojan war, was performed to 500 marines in 2008, I think by Al Pacino, Donald Sutherland, and Michael J. Fox, and was remarked to resonate incredibly strongly with the audience. Myth from the Trojan was onwards suddenly really cares about consequence, particularly in regards to the human condition.

    My other pet peeve is the sound design of the weapons (Odysseus’s incredible bow string sound excluded). This was a very ‘swish and pew’. Back in the early 2010s, I stumbled across a Skyrim mod that changed the bow sounds (example here) and I was amazed how much more satisfying it was, not just from a realism point, but just a pleasant resonant heavy sound, like how shooter games have hit marker sounds. Not just was every launched arrow (including from Odysseus) very whistly, but so was every sword swing. For a film with otherwise incredible sound design (so good I’d peg it for winning the oscar this year), every fight was a bland cartoony swish fest.

    I also thought the massacre of the suitors was a little bit unwarranted in it’s action set piece style. It makes sense that a trained warrior king who spent a decade in a bloody war would be a better combatant and a bunch of immature suitors, but I think it just overstepped my suspension of disbelief a few times, in a way the monsterous and magical elements didn’t.

    My closing thought is that this may be one of the best adaptations of Greek myth at all. It’s ability to take the tonal shift that is the Trojan war and its concluding breaking of Zeus’s Law and the sack of the temple of Athena, pointing that to the beginning of the end of Mycenaean Greece, and its neighbours, and then tying that so incredibly to Odysseyus’s character arc and PTSD is so well done. The fact that my cirques are so specific and nit-picky is a testament to the strength of this film.



  • I played and modded Skyrim at the wazoo back in the day too, and haven’t touched it in a decade. It still holds a really special place in my heart in a worldbuilding and lore space that nothing I’ve played since, newer or older has sated quite as strongly, including other elderly scrolls games.

    I’ve just started replaying it, as there is basically an entire story’s worth of high quality expanded mod content to explore, plus the original game has faded to a point of re-enjoying it. I’m probably going to introduce my partner to it with my own riff on the Gate to Sovngarde modlist.

    The thing is, I don’t care for the next game. I have no trust in Bethesda to make something that scratches the itch that Skyrim did, I don’t expect it to be moddable in the same way looking at the creation club, and I literally expect it to be an objectively boring game.

    If I want more of the elder scrolls experience I fell in love with, I have it in the old games.





  • TLDR: I think AI is coming for teaching (for better or worse), but not coming to replace us, because the teacher:student ratio is already as poor as can be.


    I’m a teacher. Giving a serious answer, AI is likely going to be very involved in this industry over the next decade, purely for it’s ability to track and scaffold individual learning better than one adult doing the same for 30 people, but that would require a shift to even more digital learning, which takes the “how” of teaching out of the hands of a teacher in a way it currently is not.

    That said, I don’t actually think it’s coming for my job precisely because there is 1 teacher to every 30 students. If you compare us to how cashiers have been replaced by self service tills, teachers have already been stripped to a minimal coverage of the classroom, and you cannot have 30 students independently working, because children and teenagers are predominantly motivated to avoid working. I’m this regard, it can only supplement our job, as they can’t meaningfully cut the adult to student ratio further for safety reasons.

    Also, although I think it’ll start to be seen in the next 10 years, I’m not sure where it would come in. State schools do not have the budget, energy or time to experiment with individualised AI learning support, and private schools prefer to maintain older styles of teaching for a long time, as they prioritise the development of attitude and trust over academic scores as not only does it supplement academic scores, but it is what the corporate employers of privately educated students seek above merit.


  • I had it from release and honestly, even day 1 it smoked the competition in the city sim genre, releasing with features and scale than Sim City ever had.

    The DLC often introduced more systems, but they did feel ‘extra’, the game was perfectly functional before parks or tourism or natural disasters etc.

    The reason CS:2 felt so necessary is because the first was bloated and had underlying issues in it’s simulation logic, like unrealistically inefficient driving, or a large expansion to residential areas causing all the new residents to die of old age at the same time, crippling the city. Every part of the GUI and logic just felt clunky compared to modern, polished games.



  • The game I always think of checking out is Assassin’s Creed Mirage, just to find it hasn’t been cracked.

    I know assassin’s creed is a bit of a crap franchise but I have a love / hate relationship with the game and think mirage looks made for me. Every few months since release I’ve looked up it’s crack status and not just has it not been cracked but generally the comments around it are that it’s from the new era of uncrackable games.


  • I don’t play many AAA games but I’m forever gutted that the fight to make them able to be pirated is a losing battle. I want to pay for my indie games but on occasion I look online at the crack status of AAA games from oecen 2-3 years ago and they’re still not playable.

    It creates a weird dichotomy where people who pirate or at least don’t buy expensive games don’t take part in the mainstream gaming conversation at all, which is totally different from the rest of pirated media.


  • I played the story on PS3 back in 2013 then picked up the PAC version and only played online that time around. I did put about 200 hours in to it which is a lot for me, j probably have 4 or so games with that many hours or more.

    If you’re looking for story it never got good, particularly because your protagonist is a silent insert with no supporting NPCs to carry it, but if you’re favourite part of story mode was the general exploration and open world stuff, it’s pretty good. I sometimes played with friends but I think 90% of the time I put in was mindless time wasting which it was good at, although I was a teenager and I’m not looking to waste time like that anymore. I also got into modding it in about 2017 and had a really good time with infinite money and cheating benevolently which probably got me an extra 100 hours of enjoyment out of it.

    I think it had a golden age which you’ve missed. The first 6 weeks it was out, it was totally broken and then for maybe the first year and a half it was really low on content compared to story mode. Eventually the first wave of heists and tools and resources to support race / minigame makers came out too and that was a great era. Eventually though as players left more and more over time it was becoming more and more targeted at those few “whales” who were probably spending thousands on the game, with all content becoming inflated in cost to sell shark cards. By the time I dropped the game, it was practically impossible to progress without buying the digital currency, and any money exploits or cheater’s were gone, leaving only the destructive cheaters. I have no idea if this has got better I haven’t touched the game since maybe 2019.