

If ‘the curse’ looks good to you, Rachel Deerling’s Anathema is another take.


If ‘the curse’ looks good to you, Rachel Deerling’s Anathema is another take.


Alan Moore’s The Curse is in that direction.


Glenn Gould? When he’s holding forth, he seems like a Nixon impersonator doing college radio.


For math, I think 3blue1brown does an incredible job. Here is his take on the essence of calculus. If you prefer textbooks, there are many open-source options. MIT is a good source of open lectures, texts, and problem sets.
For general expert suggestions about a variety of subjects, I like five books, for example here are some suggested books on linguistics, religious studies, international relations, and art theory.


It is pretty tough to follow the derivation, but the vee in the first term of eq 22 (friction force integral) is the plate velocity (see eq 5). Is that the ‘in terms of velocity’ you had in mind?


I got a lot out of Saundra Yancy McGuire’s books “teach students how to learn” and “teach yourself how to learn”. If your library has them, that might be the way to go. Not sure they’re meaty enough to justify a purchase.
But that said, her illustration of Bloom’s taxonomy using the story of Goldilocks could provide a week’s-worth of lessons.


More or less. The cryptpad docs for forms (and suggested use-cases) are outlined here.
Have you tried the death stranding series? I just finished 2 yesterday. It was fantastic. In both, you can tailor your experience - skip cut scenes, drop difficulty to ‘story’ for frustrating fights, etc. But those games tell a story in a way only video games can. And all the little flourishes that emotionally connect you to your character, like rocking the controller to sooth the baby sealed in your chest pod, are so charming and affecting.