

Just hasn’t been my experience, man, and I’ve introduced maybe 2 dozen people through that system to ttrpgs. 2 bounced off. That’s a pretty good success rate imo.
I think it feels fiddly to people who already know a thing or two about mechanics, but most of the fiddliness can easily be ignored or barely paid attention to and you can still manage to play and have fun. It’s a lot easier to just hit straight brick walls in games like pathfinder or shadow run where the player is so lost they just can’t play. I’ve started 5e games impromptu at parties for people who’ve never played and been up and running in 30 minutes with drunk people and had a blast lol. That’s hard to pull off in a lot of systems imo.
The ones I referenced that wouldn’t learn to roll dice weren’t confused by the system… they just honestly didn’t really like to play as much as they liked the idea of playing through popular media. The hobby just wasn’t for them, I can’t really see them engaging with any system.
I’m not saying there may not be other systems out there technically better suited… but 5e is pretty damn good at it while also being popular enough that people have heard of it and are interested in trying. That last part is just as important as being technically good on paper.




On the bright side, if the AMOC shuts down, which early indications seem to say it might be, you’ll also have way colder winters in Europe to balance things out. I guess that should also get the eastern seaboard of the US hotter as well? So fun for everyone!