Ah, confused the two. The worse looking version (PS1, PC) is less book accurate, and the newer version (PS2) is more book accurate. Oh well… Maybe I’ll get the newer version then for my kids.
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Vetting sources is the one thing we need journalists for. If they don’t vet their sources, their work is without merit.
Reading at least the methodology section of a paper and googling if the researchers and the institute exists, is the bare minimum of what a decent journalist should do.
If they can’t do that, then there’s no advantage of a journalist over some random person posting on Facebook. Even Youtubers usually vet their sources better.
This. Here’s a comparable case where human journalists did exactly what LLMs are doing now: https://en.wikipedia.org/wiki/John_Bohannon#Intentionally_misleading_chocolate_study
The difference is the scale.
https://en.wikipedia.org/wiki/John_Bohannon#Intentionally_misleading_chocolate_study
Yes, people would exactly do the same, because nobody reads anything but the headline of a paper. Even journalists don’t.
AI didn’t invent the problem, but it put the problem on steroids.
I think I caught an RSV virus from you.
https://en.wikipedia.org/wiki/John_Bohannon#Intentionally_misleading_chocolate_study
We did the same before AI. AI is once again just putting an old problem on steroids.
squaresinger@lemmy.worldto
science@lemmy.world•Scientists discover reversible male birth control that stops sperm productionEnglish
11·2 days agoYeah, I’d say having a study participant trying to commit suicide because of the birth control is kinda severe.
But also look at who cancelled the study. Was it the participants? Was it the potential customers? Or was it a company that was afraid of lawsuits?
I don’t like you trying to blame “the men” because some suits pulled the plug because they feared losing money.
The thing with the vasalgel/RISUG thing is that there aren’t any reported side effects and it still was cancelled.
If you look at actual research, there’s actually quite a demand for novel male contraception methods:
The proportion of male participants in clinical trials reporting willingness to use a male contraceptive ranged from 34% to 82% and the proportion from surveys about hypothetical methods ranged from 14% to 83% [2]. Specific to the United States (US), a population survey conducted in 2002 of 1500 men reported willingness among 49.3% of respondents [6]; two decades later, an online survey of 2066 men from the US and Canada reported willingness among 75% of respondents
https://www.sciencedirect.com/science/article/pii/S001078242400101X
I honestly don’t see the difference between regular yellow paint, orange sparkles or highlights.
Sparkling loot is something that was common even back in the 90s and likely before that.
If it helps, you can imagine that yellow paint isn’t there in-universe but only for the player, just like sparkling loot or highlighted interactive elements.
IIRC, there was a second HP1 game, that looked much better, but deviated massively from the story.
squaresinger@lemmy.worldto
science@lemmy.world•Scientists discover reversible male birth control that stops sperm productionEnglish
42·3 days agoCan’t get a vasectomy if you plan having kids.
But actual issue is no, we do not have another option, because this study has been done on mice, so even if it would actually happen it would take easily 10 years before it would go to market.
What’s worse is that it won’t happen. Google RISUG, Smart RISUG, Vasalgel and Plan A.
These are simple polymers that are injected into the vas deferens of a man and stay there for years up to decades, making the man sterile. It’s easily reversible, has no side effects and just disables fertility. And it’s been blocked by pharma companies since the 70s, because it would cost them massive amounts of money if women wouldn’t need to pay for expensive and short-lasting contraception methods.
The situation that only women have access to decent methods of contraception sucks, and the most infuriating part is that it doesn’t have to be, but because it would cost some rich assholes money, they purposely keep the situation as is.
Believe me, most men would much prefer to have access to good methods of contraception, but we are essentially stuck at the same level since the 1920s.
squaresinger@lemmy.worldto
Technology@lemmy.world•Anthropic’s latest AI model could let hackers carry out attacks faster than ever. It wants companies to put up defenses first | CNN BusinessEnglish
6·3 days ago“What a nice business you have there. It would be a right shame if something happened to it. Don’t you want to pay us for your protection?” - Anthropic
Tbh, I really don’t mind yellow paint when its done well.
We use it in the real world too. We use yellow paint to mark trip hazards and ledges, we use red paint to mark medikits (first aid kits), we use blue or green paint to mark defibrilators and so on.
Color-coded context info is omnipresent in the built environment.
Would anyone complain about white paint marking lanes in racing games?
Get lost, attribution removing repost bot.
You know where game designers borrowed the yellow paint idea from? From real life. We do use color-coded markings all over the place so that people can quickly see hazards. We use literal yellow paint to demark trip hazards and ledges. We use green paint to mark emergency exits. We use red paint to mark medkits (first aid kits). We use green or blue paint to mark defibrilators. We use red, green, white and/or blue paint to mark dangerous road crossings or cycle paths, and so on. (Colors likely vary by region.)
Because real life is too detailed and “level design” is not enough to clearly show all the information necessary to avoid accidents and to find what you need in emergencies.
In the end, whether you use yellow paint, red paint, sparkles, outlines or lights to highlight interactible objects doesn’t matter at all. All of that is absolutely identical. If everyone would switch over to red sparkles, everyone would have the same complaint just about now red sparkles.
You don’t have to have low-poly art for this to work. Not everything in assassin’s creed was climbable. But you know when it was and when it wasn’t, do you didn’t even try to climb what wasn’t. You could climb vertical walls of mountain rock. You couldn’t climb up flat walls either, you had to have bricks sticking out. Granted, most buildings had something to grab onto. But you saw which elements you grabbed onto, if those weren’t there you would know why you can’t climb.
You might have quite a generous memory of assassin’s creed 1. I just loaded up some let’s play to look at it, and on the one hand the environment is super low poly, and on the other hand the wall textures really don’t give any hints of anything. What is there is that if the wall is perfectly, absolutely smooth, there’s nothing to hold on to climb up. If there’s any geometry at all on the wall it’s climbable.
That brings me back to my original point: In old, low-poly games, any object that exists is interactible. No need to mark these objects, because the marking is “object exists”. Try the same in modern near-photorealistic games. Doesn’t work like that, because here no wall is perfectly flat.
I haven’t played the Half Life games, but they do firmly fall into the low-fidelity-environment category. Lower fidelity environments don’t need such a clear design language, because any object that exists usually exists for a clear purpose.
That’s fair, although there was more stuff in the levels of the second half (but you’re right, even then the only thing you could really interact with were doors).
Doors, turrets, cubes, switches, one type of “portallable” wall, that’s it. Everything else is just an obstacle. They spent the first half of the game training the player which objects are interactible, and in the second half they didn’t introduce anything new that wasn’t just an obstacle (except maybe the doors, don’t remember if they exist in the first half).
But that’s just the point: If there’s not a lot of stuff in the game and all the objects are clearly recognizable, there’s no need for yellow paint because the game world is yellow paint.
Yellow paint becomes necessary when the game is high-fidelity and trying to be photorealistic and thus stuff isn’t quite as clearly understandable. That’s why we use yellow paint in real life for mark ledges that you could stumble over or emergency exits (ok, here it’s green), or first-aid kits (here it’s red), or defibrilators (blue or green) and so on. We do use this technique in real-life.
It can work. I haven’t really seen it done well (haven’t played horizon forbidden west), but I’ve seen it done badly a ton of times.
My kids recently got into Harry Potter, so I loaded up the old HP1 game on a playstation emulator. The whole game environment is made up from a single muddy low-poly mesh. Pretty much every object that isn’t part of that background mesh is interactible. You really don’t have to be smart to figure that out. So total agreement.
The yellow paint of the early 2000s was “object exists”.
Tbh, I don’t mind yellow paint. I do mind the main character using voice-over to instantly spoil the solution to every riddle as soon as the MC enters the riddle area.
Hogwards Legacy was terrible with this. Riddle: Find the McGuffin in the target area. As soon as the main character steps foot in the target area they say “I wonder if the McGuffin is located behind these vines over there”. Thanks for nothing.
Get lost. Nobody needs you and your misguided quest to remove artist attribution.


I like that this is posted on a site called commondreams