• mushroommunk@lemmy.today
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    1 month ago

    Everyone always says “make it believable” but I dunno. There’s just something about seeing my players get hyped when I allow the super stupid thing they’re going for and they actually get that 20.

    I’ll take that fun “I’m actually a God” moment every time if I can.

    • For a lot of things, my group will keep it level… But Persuasion is a free for all. And it goes both ways.

      PC 1: “My Femme Fatal attempts to seduce the Orc guard.”

      nat 1

      DM: “You attempt to talk up the muscular green bastard, who doesn’t seem all that impressed. You pester him a few minutes before he snarls, pulls up his sleeve to show you the rainbow flag tattoo on his arm and says ‘Fuck off, lady. I’m gay!’”

      PC 2: “…Can my Engineer try to seduce the guard?”

    • _stranger_@lemmy.world
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      1 month ago

      At the “get out of Dodge” part of an Avernus campaign, the party had to split up to solve a puzzle to get to the top of a chained floating island. Everyone had their own last stand encounter (they knew it was coming and got to prepare). The Monk in the party just noped out and ran up a kilometer long chain watching all the mobs chasing him slowly fall away and die behind him as they chased him. Even without a nat 20 his dex was higher than a blazed giraffe.

      The second lamest person in that party rode a nightmare to the top, after driving his hell machine off a cliff to get more air, he dipped, summoned his nightmare, and watched the miniboss plummet into hell lava with his death tractor. I made him roll for that shit after he announced what he wanted to do and he hit a nat 20. I didn’t argue rules with the dice, it was too cool. He had crippled the things wings so it couldn’t fly off. Absolute dick move on his part. All of it hilarious.