In an industry that is facing wave after wave of layoffs, Greg Foertsch details how keeping the XCOM team together made for a better sequel.

  • MurrayL@lemmy.world
    link
    fedilink
    English
    arrow-up
    34
    ·
    3 days ago

    Well yeah - game development, a creative endeavour, benefits from continuity within the team working on it. Once you lose a certain percentage of that team, or even just a handful of key figures, the original vision and the lessons learned during its realisation are lost forever.

    You’d think this was obvious, but apparently not to the c-suites, who see everyone as replaceable cogs.

  • Davel23@fedia.io
    link
    fedilink
    arrow-up
    22
    ·
    3 days ago

    This is the first I’m hearing about Star Wars Zero Company. Looks like XCOM in the Star Wars universe. I think I’d prefer XCOM 3, but this looks interesting.

  • Katana314@lemmy.world
    link
    fedilink
    English
    arrow-up
    10
    ·
    3 days ago

    One of the big lessons I want to slam in the face of shareholders is that even auteurs don’t matter the way they do in comics, film, or TV. People like Hideo Kojima can do great things, but even Death Stranding got a bit of a release backlash for not feeling like MGS. Games, especially compared to other fields, are really a product of a whole team generating ideas that mesh. Sometimes all it takes is for a little bit of group breakage or brain drain, even just the unknown Engine Programmer departing, for the next project to not feel the same.

    • Ashtear@piefed.social
      link
      fedilink
      English
      arrow-up
      3
      ·
      3 days ago

      Bit of a tough sell to shareholders when Death Stranding sold well north of 10 million copies.

      • Katana314@lemmy.world
        link
        fedilink
        English
        arrow-up
        5
        ·
        3 days ago

        Oh, it found its audience, I just mean not all of it was off the same crowd. It thankfully got a visibility boost off the initial “MGS6” expectations, but for other creators they either don’t get that chance or the game isn’t even worth the chance.