• Asafum@lemmy.world
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    4 days ago

    “And the elder scrolls VI is built on the elder scrolls IV engine”

    (Probably) Lol

      • mnemonicmonkeys@sh.itjust.worksBanned
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        3 days ago

        You say that as if Unreal Engine gets a ground-up rewrite for every single version.

        Code gets upgraded and adapted over time. And the Creation Engine is no different.

        • Pieisawesome@lemmy.dbzer0.com
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          3 days ago

          Yes and no. Bugs can be enshrined into core architecture where fixing bugs causes breaking changes.

          Fundamental changes will have wide sweeping effects. Old code can be difficult to manage changes in, “why is this the way it is? Is it integral? A hack?” Each change is now slower, harder, and requires careful planning

          Clearly their game engine is showing its age and needs some redesign. They are reaching the limits of what they can do within the current architecture.

          • mnemonicmonkeys@sh.itjust.worksBanned
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            2 days ago

            Clearly their game engine is showing its age and needs some redesign.

            Go play Starfield. The story may be bland, but they’ve crammed tons of updated tech in it, and it lived up to the claims of being the least buggy Besthesda release ever

      • zaphod@sopuli.xyz
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        2 days ago

        Elder Scrolls IV used the Gamebryo engine, which is the predecessor/basis of the Creation engine.