gigastasio@sh.itjust.works to Lemmy Shitpost@lemmy.world · 10 days agoYeah I see you...sh.itjust.worksimagemessage-square104linkfedilinkarrow-up11.29Karrow-down112
arrow-up11.28Karrow-down1imageYeah I see you...sh.itjust.worksgigastasio@sh.itjust.works to Lemmy Shitpost@lemmy.world · 10 days agomessage-square104linkfedilink
minus-squareBerttheduck@lemmy.mllinkfedilinkarrow-up1·7 days agoWhat system is that? That’s a lot of d10s.
minus-squarevinsombra@lemmy.worldlinkfedilinkEnglisharrow-up2·3 days agohttps://en.wikipedia.org/wiki/Immortal:_The_Invisible_War https://rpggeek.com/rpg/1774/immortal-the-invisible-war-1st-edition It’s a hot mess out of the box, but the core mechanics make good bones, and they integrate the rules into the lore in a way that makes metagaming hard (Or in character, anyways, for example at high perception, you can actually see stats)
What system is that? That’s a lot of d10s.
https://en.wikipedia.org/wiki/Immortal:_The_Invisible_War
https://rpggeek.com/rpg/1774/immortal-the-invisible-war-1st-edition
It’s a hot mess out of the box, but the core mechanics make good bones, and they integrate the rules into the lore in a way that makes metagaming hard (Or in character, anyways, for example at high perception, you can actually see stats)