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Cake day: February 19th, 2024

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  • Since each windows game installed through lutris and steam run in their own sandbox where they are free to mess with things, I don’t see why the same couldn’t be done for Linux games. It’s not exactly an ideal solution, but it would abstract each game’s quirks in where they want to store files just like steam does with the compatdata folders. I know this is basically what flatpak does.





  • Sorry @luciferofastora@feddit.org, I got out of bed and completely forgot to actually go check what I did. My issue was under high load the audio would crackle, I could never quite establish if it was GPU or CPU, but at least it was during intenser moments in games. I played around a lot with the quantization that people in here have already suggested but it never fixed the crackling.

    What finally solved it for me was to enable threadirqs. You can do this with sudo kernelstub -a threadirqs. I don’t entirely understand it, but I believe it makes the interrupted handler execute in threads.