Internet hologram, usually @hitstun@fedia.io and @hitstun@blahaj.zone

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Joined 2 years ago
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Cake day: October 3rd, 2024

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  • It’s about making the game playable for the most players possible. Good accessibility mechanics don’t give players a competitive advantage, but they can help close the gap. You could put a degree of auto-aim in Counter-Strike, but don’t make it faster or more accurate than a skilled human player can click on enemies’ heads. You still have to predict where the enemy players will come from.

    Some features like remappable controls and input device support are absolutely necessary to make games playable for lots of people. I wouldn’t consider remapping controls a certain way to be an advantage. If someone comes up with a better control scheme for first-person games than keyboard-and-mouse, the high level players will be the first to adopt it.

    In Quake Live, you can force the enemy character models to use a bright green colors, and all kinds of players make use of that without changing how people play Quake Live. Control assists like Mario Kart 8 Deluxe’s steering assist and Street Fighter 6’s Modern control style make the games playable for people who aren’t great with controllers, without breaking the whole game in favor of those mechanics.