It was finite, and early 90s. Calculation time is something you wanted to avoid. To put it to an analogy: you could calculate if a 3d X can be manipulated through a hole, or you can just prr evaluate and say Yes or no based on size, rather than running permutations on 6 axis of movement
It was finite, and early 90s. Calculation time is something you wanted to avoid. To put it to an analogy: you could calculate if a 3d X can be manipulated through a hole, or you can just prr evaluate and say Yes or no based on size, rather than running permutations on 6 axis of movement