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I’m completely speechless. This looks so terrible I thought it was a joke, but apparently Nvidia released these demos to impress people. DLSS 5 runs the entire game through an AI filter, making every character look like it’s running through an ultra realistic beauty filter.

The photo above is used as the promo image for the official blog post by the way. It completely ignores artistic intent and makes Grace’s face look “sexier” because apparently that’s what realism looks like now.

I wouldn’t be so baffled if this was some experimental setting they were testing, but they’re advertising this as the next gen DLSS. As in, this is their image of what the future of gaming should be. A massive F U to every artist in the industry. Well done, Nvidia.

  • PonyOfWar@pawb.social
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    1 month ago

    Can’t believe DF is so positive about this, just looks horrible. I’ve actually been quite positive about technologies like DLSS and FSR but this… no thanks.

    • RightHandOfIkaros@lemmy.world
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      1 month ago

      Crazy to me to see people just now waking up to just how underinformed Digital Foundry really is to technical details, and how much they sold out.

  • Cruel@programming.dev
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    1 month ago

    Do you guys turn your graphics settings to lowest to make sure not to interfere with “artistic vision”? Or do you just not understand the technology at all?

    The dev can literally control the vectors for DLSS 5 and test it for themselves until it looks how they like. If you don’t like modifying frames, you should disable all post-processing shaders and most modern anti-aliasing too.

    • Luccus@feddit.org
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      1 month ago

      Do you guys turn your graphics settings to lowest to make sure not to interfere with “artistic vision”?

      This such a bad take and demonstrates a total disregard for the role of technical artists and design.

      Anti-aliasing aims to overcome an inherent limitation a raster (of pixels) may present, in oder to bring the actual result closer to an artist’s vision. The same can be said for any other technique. The common denominator is, that they all attempt to bring a artistd vision for their work closer to reality.

      DLSS5, on the other hand, brings the result closer to Nvidias vision of what “good” looks like. And I think it looks bland and badly photoshopped and I want to see more good looking games.

      • Cruel@programming.dev
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        1 month ago

        Not true at all. Have you not seen all the NES emulators that apply anti-aliasing or other modern graphics techniques to old NES games? Completely changes the dev’s vision. You need to disable them.

        Or you can just realize that modern devs are working with FSR/DLSS and tweaking it how they want. Just like they been doing with anti-aliasing. They can literally mask portions of the scene so DLSS 5 doesn’t apply to it.

        Now, many games they showcased likely didn’t put much effort into tweaking their performance for DLSS 5 since it’s new and they didn’t get the chance, but newer games will use it. It’s not like raytracing and pathtracing just enhance whatever GPU driver devs want it to. The devs can control it.